glTexGeni ( GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR ); glTexGenfv ( GL_{ S, T, R, Q }, GL_EYE_PLANE, { Sparm, Tparm, Rparm, Qparm } ); glEnable ( GL_TEXTURE_GEN_{ S, T, R, Q } );
glTexGen()